STEM MAKER CHALLENGE
“PING PONG BALL MACHINE”
Technical Guidelines & Competition Rules 

Challenge Objective: Teams design and build a cardboard machine that keeps a ping-pong ball moving from start to finish for as long as possible. Students apply ideas about slope, friction, momentum and energy transfer, and improve their design through testing.

A teacher registers teams of 2 or 3 students in one of two categories:

Design constraints:

How Your Ball Run Will Be Judged

Your project will be scored in five areas, each worth up to 5 points, for a total of 25.  

Remember: the ball must start without a push, and no one may touch it during a run.

Materials: 

Safety: Hot glue guns and craft knives must be used with adult supervision.

Key Dates 

Required Project Forms

Once registration opens, the forms required for your STEM MAKER Challenge project will be available through the STEM Student and Teacher Dashboards.